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// Spawns Trail on PostBeginPlay. class ClotGibArm extends KFGib; simulated function PostBeginPlay() { SpawnTrail(); } defaultproperties { GibGroupClass=Class'KFMod.KFHumanGibGroup' TrailClass=Class'ROEffects.BloodTrail' DampenFactor=0.250000 DrawType=DT_StaticMesh StaticMesh=StaticMesh'22Patch.ClotGibArm' Skins(0)=Texture'22CharTex.GibletsSkin' bUnlit=False TransientSoundVolume=25.000000 CollisionRadius=5.000000 CollisionHeight=2.500000 } |
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