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//============================================================================= // ClaymoreSwordFire //============================================================================= // Claymore sword primary fire class //============================================================================= // Killing Floor Source // Copyright (C) 2011 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson //============================================================================= class ClaymoreSwordFire extends KFMeleeFire; var() array<name> FireAnims; simulated event ModeDoFire() { local int AnimToPlay; if(FireAnims.length > 0) { AnimToPlay = rand(FireAnims.length); FireAnim = FireAnims[AnimToPlay]; } Super.ModeDoFire(); } defaultproperties { FireAnims(0)="Fire" FireAnims(1)="Fire2" FireAnims(2)="fire3" FireAnims(3)="Fire4" FireAnims(4)="Fire5" FireAnims(5)="Fire6" MeleeDamage=210 ProxySize=0.150000 weaponRange=110.000000 DamagedelayMin=0.630000 DamagedelayMax=0.630000 hitDamageClass=Class'KFMod.DamTypeClaymoreSword' HitEffectClass=Class'KFMod.AxeHitEffect' MeleeHitSoundRefs(0)="KF_ClaymoreSnd.Claymore_Impact_Flesh" WideDamageMinHitAngle=0.650000 FireRate=1.050000 BotRefireRate=1.000000 } |
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