Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 |
//============================================================================= // BenelliPickup //============================================================================= // Benellie shotgun pickup class //============================================================================= // Killing Floor Source // Copyright (C) 2011 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson //============================================================================= class BenelliPickup extends KFWeaponPickup; defaultproperties { Weight=8.000000 cost=2500 BuyClipSize=6 PowerValue=70 SpeedValue=60 RangeValue=15 Description="A military tactical shotgun with semi automatic fire capability. Holds up to 6 shells. " ItemName="Combat Shotgun" ItemShortName="Combat Shotgun" AmmoItemName="12-gauge shells" CorrespondingPerkIndex=1 EquipmentCategoryID=2 VariantClasses(0)=Class'KFMod.GoldenBenelliPickup' InventoryType=Class'KFMod.BenelliShotgun' PickupMessage="You got the combat shotgun." PickupSound=Sound'KF_M4ShotgunSnd.foley.WEP_Benelli_Foley_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups3_Trip.Rifles.Benelli_Pickup' CollisionRadius=35.000000 CollisionHeight=5.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |