Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

KFMod.AA12Pickup


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
//=============================================================================
// AA12 Shotgun Pickup.
//=============================================================================
class AA12Pickup extends KFWeaponPickup;

defaultproperties
{
     cost=4000
     AmmoCost=40
     BuyClipSize=20
     PowerValue=85
     SpeedValue=65
     RangeValue=20
     Description="An advanced fully automatic shotgun."
     ItemName="AA12 Shotgun"
     ItemShortName="AA12 Shotgun"
     AmmoItemName="12-gauge drum"
     CorrespondingPerkIndex=1
     EquipmentCategoryID=3
     VariantClasses(0)=Class'KFMod.GoldenAA12Pickup'
     InventoryType=Class'KFMod.AA12AutoShotgun'
     PickupMessage="You got the AA12 auto shotgun."
     PickupSound=Sound'KF_AA12Snd.AA12_Pickup'
     PickupForce="AssaultRiflePickup"
     StaticMesh=StaticMesh'KF_pickups2_Trip.Shotguns.AA12_Pickup'
     CollisionRadius=35.000000
     CollisionHeight=5.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Fri 13-10-2023 03:17:26.000 - Creation time: Fri 13-10-2023 03:18:59.707 - Created with UnCodeX