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class BuyablePowerup extends GUIBuyable abstract; /* function bool ShowMe(Pawn p, eSaleCat index, GUIBuyMenu ParentMenu) { if(index != SALE_Equipment) return false; return CanUseThis(p); } function bool CanBuyMe(PlayerController pc) { return Super.CanBuyMe(pc) && CanUseThis(pc.pawn); } function bool CanUseThis(pawn aPawn) { return false; } */ defaultproperties { } |
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