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// Zombie Monster for KF Invasion gametype class ZombieSirenMix extends ZombieSiren; simulated function BeginPlay() { LinkSkelAnim(MeshAnimation'Siren_Anim'); Super.BeginPlay(); } defaultproperties { KFRagdollName="Patriarch_Trip" Mesh=SkeletalMesh'KF_Freaks_Trip.Patriarch_Freak' Skins(0)=Combiner'KF_Specimens_Trip_T.gatling_cmb' Skins(1)=Combiner'KF_Specimens_Trip_T.patriarch_cmb' } |
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