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//----------------------------------------------------------- // //----------------------------------------------------------- class ZombieSiren_CIRCUS extends ZombieSiren; #exec OBJ LOAD FILE=KF_EnemiesFinalSnd_CIRCUS.uax static simulated function PreCacheMaterials(LevelInfo myLevel) {//should be derived and used. myLevel.AddPrecacheMaterial(FinalBlend'KF_Specimens_Trip_T.siren_hair_fb'); myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_CIRCUS_T.Siren_Circus.siren_CIRCUS_CMB'); } defaultproperties { MoanVoice=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.siren.Siren_Talk' JumpSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.siren.Siren_Jump' DetachedHeadClass=Class'KFChar.SeveredHeadSiren_CIRCUS' HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.siren.Siren_Pain' DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.siren.Siren_Death' MenuName="Circus Siren" AmbientSound=Sound'KF_BaseSiren_CIRCUS.Siren_IdleLoop' Mesh=SkeletalMesh'KF_Freaks_Trip_CIRCUS.Siren_Circus' Skins(0)=FinalBlend'KF_Specimens_Trip_T.siren_hair_fb' Skins(1)=Combiner'KF_Specimens_Trip_CIRCUS_T.Siren_Circus.siren_CIRCUS_CMB' } |
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