Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 |
// Zombie Monster for KF Invasion gametype // GOREFAST. // He's speedy, and swings with a Single enlongated arm, affording him slightly more range class ZombieGorefastMix extends ZombieGorefast; simulated function BeginPlay() { LinkSkelAnim(MeshAnimation'GoreFast_Anim'); Super.BeginPlay(); } defaultproperties { KFRagdollName="Scrake_Trip" Mesh=SkeletalMesh'KF_Freaks_Trip.Scrake_Freak' Skins(0)=Shader'KF_Specimens_Trip_T.scrake_FB' Skins(1)=TexPanner'KF_Specimens_Trip_T.scrake_saw_panner' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |