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// Zombie Monster for KF Invasion gametype class ZombieFleshPoundMix extends ZombieFleshPound; simulated function BeginPlay() { LinkSkelAnim(MeshAnimation'FleshPound_anim'); Super.BeginPlay(); } // changes colors on Device (notified in anim) simulated function DeviceGoRed(); simulated function DeviceGoNormal(); defaultproperties { KFRagdollName="GoreFast_Trip" Mesh=SkeletalMesh'KF_Freaks_Trip.GoreFast_Freak' Skins(0)=Combiner'KF_Specimens_Trip_T.gorefast_cmb' } |
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