Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 |
class ZombieCrawler_STANDARD extends ZombieCrawler; defaultproperties { MoanVoice=SoundGroup'KF_EnemiesFinalSnd.Crawler.Crawler_Talk' MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd.Crawler.Crawler_HitPlayer' JumpSound=SoundGroup'KF_EnemiesFinalSnd.Crawler.Crawler_Jump' DetachedArmClass=Class'KFChar.SeveredArmCrawler' DetachedLegClass=Class'KFChar.SeveredLegCrawler' DetachedHeadClass=Class'KFChar.SeveredHeadCrawler' HitSound(0)=SoundGroup'KF_EnemiesFinalSnd.Crawler.Crawler_Pain' DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd.Crawler.Crawler_Death' ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd.Crawler.Crawler_Acquire' ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd.Crawler.Crawler_Acquire' ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd.Crawler.Crawler_Acquire' ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd.Crawler.Crawler_Acquire' AmbientSound=Sound'KF_BaseCrawler.Crawler_Idle' Mesh=SkeletalMesh'KF_Freaks_Trip.Crawler_Freak' Skins(0)=Combiner'KF_Specimens_Trip_T.crawler_cmb' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |