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// Zombie Monster for KF Invasion gametype class ZombieClotMix extends ZombieClot; simulated function BeginPlay() { LinkSkelAnim(MeshAnimation'Clot_anim'); Super.BeginPlay(); } defaultproperties { KFRagdollName="Stalker_Trip" Mesh=SkeletalMesh'KF_Freaks_Trip.Stalker_Freak' Skins(0)=Combiner'KF_Specimens_Trip_T.stalker_cmb' Skins(1)=FinalBlend'KF_Specimens_Trip_T.stalker_fb' } |
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