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KFChar.ZombieClot_STANDARD


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class ZombieClot_STANDARD extends ZombieClot;

defaultproperties
{
     MoanVoice=SoundGroup'KF_EnemiesFinalSnd.clot.Clot_Talk'
     MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd.clot.Clot_HitPlayer'
     JumpSound=SoundGroup'KF_EnemiesFinalSnd.clot.Clot_Jump'
     DetachedArmClass=Class'KFChar.SeveredArmClot'
     DetachedLegClass=Class'KFChar.SeveredLegClot'
     DetachedHeadClass=Class'KFChar.SeveredHeadClot'
     HitSound(0)=SoundGroup'KF_EnemiesFinalSnd.clot.Clot_Pain'
     DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd.clot.Clot_Death'
     ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd.clot.Clot_Challenge'
     ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd.clot.Clot_Challenge'
     ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd.clot.Clot_Challenge'
     ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd.clot.Clot_Challenge'
     AmbientSound=Sound'KF_BaseClot.Clot_Idle1Loop'
     Mesh=SkeletalMesh'KF_Freaks_Trip.CLOT_Freak'
     Skins(0)=Combiner'KF_Specimens_Trip_T.clot_cmb'
}

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Class file time: Fri 13-10-2023 03:17:26.000 - Creation time: Fri 13-10-2023 03:19:11.240 - Created with UnCodeX