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class ZombieClot_STANDARD extends ZombieClot; defaultproperties { MoanVoice=SoundGroup'KF_EnemiesFinalSnd.clot.Clot_Talk' MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd.clot.Clot_HitPlayer' JumpSound=SoundGroup'KF_EnemiesFinalSnd.clot.Clot_Jump' DetachedArmClass=Class'KFChar.SeveredArmClot' DetachedLegClass=Class'KFChar.SeveredLegClot' DetachedHeadClass=Class'KFChar.SeveredHeadClot' HitSound(0)=SoundGroup'KF_EnemiesFinalSnd.clot.Clot_Pain' DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd.clot.Clot_Death' ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd.clot.Clot_Challenge' ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd.clot.Clot_Challenge' ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd.clot.Clot_Challenge' ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd.clot.Clot_Challenge' AmbientSound=Sound'KF_BaseClot.Clot_Idle1Loop' Mesh=SkeletalMesh'KF_Freaks_Trip.CLOT_Freak' Skins(0)=Combiner'KF_Specimens_Trip_T.clot_cmb' } |
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