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// A NetKActor with real time shadows.... class ShadowNetKActor extends NetKActor; // shadow decal simulated function PostBeginPlay() { PlayerShadow = Spawn(class'ShadowProjector',Self,'',Location); PlayerShadow.ShadowActor = self; PlayerShadow.bBlobShadow = bBlobShadow; PlayerShadow.LightDirection = Normal(vect(1,1,3)); PlayerShadow.LightDistance = 320; PlayerShadow.MaxTraceDistance = 350; PlayerShadow.InitShadow(); PlayerShadow.bShadowActive = true; } defaultproperties { } |
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