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//----------------------------------------------------------- // //----------------------------------------------------------- class ROUT2k4Browser_ServerListPageInternet extends UT2k4Browser_ServerListPageInternet; var bool bQueryRunning; function InitComponent(GUIController MyController, GUIComponent MyOwner) { Super.Initcomponent(MyController, MyOwner); class'ROInterfaceUtil'.static.SetROStyle(MyController, Controls); class'ROInterfaceUtil'.static.ReformatLists(MyController, lb_Server); class'ROInterfaceUtil'.static.ReformatLists(MyController, lb_Rules); class'ROInterfaceUtil'.static.ReformatLists(MyController, lb_Players); } function BindQueryClient( ServerQueryClient Client ) { super.BindQueryClient(Client); if ( MasterServerClient(Client) != None ) { MasterServerClient(Client).OnReceivedServer = MyOnReceivedServer; } } // We have list of servers from master server and are going to start pinging function QueryComplete( MasterServerClient.EResponseInfo ResponseInfo, int Info ) { super.QueryComplete(ResponseInfo, Info); li_Server.SortList(); } function MyOnReceivedServer(GameInfo.ServerResponseLine s) { SetTimer(1.0); li_Server.MyOnReceivedServer(s); li_Server.AddedItem(); li_Server.SortList(); } event Timer() { if ( bQueryRunning ) { bQueryRunning = false; Browser.Uplink().Stop(); QueryComplete(RI_Success, 0); } else { super.Timer(); } } function Refresh() { if ( bQueryRunning ) { SetTimer(0.0); Browser.Uplink().Stop(); } else { bQueryRunning = true; } super.Refresh(); } // Commented out for now until we can complete the functionality /* function Refresh() { local int i, j; local string TmpString; local array<CustomFilter.AFilterRule> Rules; local MasterServerClient.QueryData QueryItem; GameTypeChanged(UT2K4Browser_ServersList(Browser.co_GameType.GetObject())); super(UT2K4Browser_ServerListPageMS).Refresh(); if (PlayCount==ShowAt) { Controller.OpenMenu("gui2k4.UT2K4TryAMod",""$PlayCount); PlayCount=ShowAt+1; } SaveConfig(); log("Current game type = "$GetItemName(Browser.CurrentGameType)); if( GetItemName(Browser.CurrentGameType) ~= "Any" ) { AddQueryTerm("gametype", "blah", QT_NotEquals);//log("We should be searching for any servers"); } else AddQueryTerm("gametype", GetItemName(Browser.CurrentGameType), QT_Equals); if ( Browser.bStandardServersOnly ) AddQueryTerm( "standard", "true", QT_Equals ); // Add any extra filtering to the query for (i = 0; i < FilterMaster.AllFilters.Length; i++) { if ( FilterMaster.IsActiveAt(i) ) { Rules = FilterMaster.GetFilterRules( i ); for (j = 0; j < Rules.Length; j++) { QueryItem = Rules[j].FilterItem; if (ValidateQueryItem(Rules[j].FilterType, QueryItem )) { TmpString = QueryItem.Value; if (QueryItem.QueryType < 2) class'CustomFilter'.static.ChopClass(TmpString); AddQueryTerm( QueryItem.Key, TmpString, QueryItem.QueryType ); } } } } // Run query Browser.Uplink().StartQuery(CTM_Query); SetFooterCaption(StartQueryString); }*/ defaultproperties { } |
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