Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 |
//============================================================================= // ROVolumeTest //============================================================================= // A temporary actor that is spawned to test if it is in a particular volume //============================================================================= // Red Orchestra Source // Copyright (C) 2003-2004 John Gibson //============================================================================ class ROVolumeTest extends Actor; //============================================================================= // Functions //============================================================================= // Returns true if this test actor is in an area where artillery should not be allowed function bool IsInNoArtyVolume() { local Volume V; foreach TouchingActors(class'Volume', V) { if ((V.AssociatedActor != none && V.AssociatedActor.IsA('ROSpawnArea') && IsCurrentSpawnArea(ROSpawnArea(V.AssociatedActor))) || V.IsA('RONoArtyVolume') && (IsCurrentSpawnArea(RONoArtyVolume(V).AssociatedSpawn) || RONoArtyVolume(V).SpawnAreaTag == '')) return true; } return false; } // Returns true if this ROSpawnArea is the current spawn for either team function bool IsCurrentSpawnArea(ROSpawnArea spawn) { if ( spawn == ROTeamGame(Level.Game).CurrentSpawnArea[0] || spawn == ROTeamGame(Level.Game).CurrentSpawnArea[1] || spawn == ROTeamGame(Level.Game).CurrentTankCrewSpawnArea[0] || spawn == ROTeamGame(Level.Game).CurrentTankCrewSpawnArea[1]) return true; else return false; } //============================================================================= // defaultproperties //============================================================================= defaultproperties { DrawType=DT_None RemoteRole=ROLE_None LifeSpan=0.500000 bCollideActors=True } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |