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class ROTankShellExplosionDamage extends ROWeaponDamageType abstract; static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictimHealth ) { // MergeTODO: Evaluate this, we really only need hit effects for the impact not the explosion right? /* HitEffects[0] = class'HitSmoke'; if( VictimHealth <= 0 ) HitEffects[1] = class'HitFlameBig'; else if ( FRand() < 0.8 ) HitEffects[1] = class'HitFlame'; */ } static function ScoreKill(Controller Killer, Controller Killed) { if (Killed != None && Killer != Killed && Vehicle(Killed.Pawn) != None && Vehicle(Killed.Pawn).bCanFly) { //Maybe add to game stats? if (PlayerController(Killer) != None) // PlayerController(Killer).ReceiveLocalizedMessage(class'ONSVehicleKillMessage', 5); } } defaultproperties { HUDIcon=Texture'InterfaceArt_tex.deathicons.Strike' TankDamageModifier=0.050000 APCDamageModifier=0.250000 VehicleDamageModifier=0.500000 TreadDamageModifier=0.250000 DeathString="%o was killed by %k's tank shell shrapnel." FemaleSuicide="%o fired her shell prematurely." MaleSuicide="%o fired his shell prematurely." bArmorStops=False bLocationalHit=False bDetonatesGoop=True bDelayedDamage=True bThrowRagdoll=True bExtraMomentumZ=True bFlaming=True GibModifier=4.000000 DeathOverlayMaterial=Combiner'Effects_Tex.GoreDecals.PlayerDeathOverlay' DeathOverlayTime=999.000000 GibPerterbation=0.150000 KDamageImpulse=5000.000000 KDeathVel=250.000000 KDeathUpKick=50.000000 VehicleMomentumScaling=1.300000 } |
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