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//============================================================================= // ROMineVolume //============================================================================= // Mine field volume that can be used to protect spawns and to section // of areas of the map you don't want poeple to enter //============================================================================= // Red Orchestra Source // Copyright (C) 2005 John Gibson //============================================================================= class ROMineVolume extends Volume; var() float KillTime; // How long someone can be in the volume before being killed var() float WarnInterval; // How often to play the warning message var() localized string WarningMessage; // Localized warning message string enum EMineKillStyle // Kill style { KS_All, KS_Axis, KS_Allies, }; var() EMineKillStyle MineKillStyle; var sound ExplosionSound; var class<DamageType> DamageType; var int Damage; var Info PainTimer; var() bool bUsesSpawnAreas;// Activated/Deactivated based on a spawn area associated with a tag var bool bActive; // Whether this ammo resupply volume is active function PostBeginPlay() { Super.PostBeginPlay(); if( !bUsesSpawnAreas ) Activate(); } simulated event touch(Actor Other) { local Pawn P; local int PawnTeam; if ( Other == None || !bActive) return; PawnTeam = -1; if ( Role == ROLE_Authority ) { P = Pawn(Other); if ( P != None && P.PlayerReplicationInfo != none) { PawnTeam = P.PlayerReplicationInfo.Team.TeamIndex; if( MineKillStyle == KS_All || PawnTeam == AXIS_TEAM_INDEX && MineKillStyle == KS_Axis || PawnTeam == ALLIES_TEAM_INDEX && MineKillStyle == KS_Allies ) { if ( PainTimer == None ) PainTimer = Spawn(class'VolumeTimer', self); if( ( Level.TimeSeconds - P.MineAreaWarnTime >= WarnInterval ) && P.Controller != none && PlayerController(P.Controller) != none ) { PlayerController(P.Controller).ReceiveLocalizedMessage(class'ROMineFieldMsg',,,,self); P.MineAreaWarnTime = Level.TimeSeconds; } P.MineAreaEnterTime = Level.TimeSeconds; PainTimer.SetTimer(0.5,true); } } } } /* TimerPop damage touched actors if pain causing. since PhysicsVolume is static, this function is actually called by a volumetimer */ function TimerPop(VolumeTimer T) { local Pawn P; local bool bFound; local int PawnTeam; if(!bActive) { return; } if ( T == PainTimer ) { foreach TouchingActors(class'Pawn', P) if ( !P.bDeleteMe && P.Health > 0 ) { PawnTeam = -1; if( ROVehicle(P) != none ) PawnTeam = ROVehicle(P).GetTeamNum(); else PawnTeam = P.PlayerReplicationInfo.Team.TeamIndex; if( MineKillStyle == KS_All || PawnTeam == AXIS_TEAM_INDEX && MineKillStyle == KS_Axis || PawnTeam == ALLIES_TEAM_INDEX && MineKillStyle == KS_Allies ) { if( ( Level.TimeSeconds - P.MineAreaWarnTime >= WarnInterval ) && P.Controller != none && PlayerController(P.Controller) != none ) { PlayerController(P.Controller).ReceiveLocalizedMessage(class'ROMineFieldMsg',,,,self); P.MineAreaWarnTime = Level.TimeSeconds; } if( Level.TimeSeconds - P.MineAreaEnterTime >= KillTime ) { P.TakeDamage(Damage, None, Location, vect(0,0,0), DamageType); if (ExplosionSound != None) PlaySound(ExplosionSound,, 2.5 * TransientSoundVolume); Spawn(class'GrenadeExplosion',,, P.Location - (P.CollisionHeight * vect(0,0,1))); } bFound = true; } } if ( !bFound ) PainTimer.Destroy(); } } function Activate() { bActive = True; } function Deactivate() { bActive = False; } function Reset() { if( !bUsesSpawnAreas ) Activate(); } defaultproperties { KillTime=2.000000 WarnInterval=3.000000 WarningMessage="Warning: you have entered a minefield!!!" DamageType=Class'ROEngine.ROMineDamType' Damage=1500 } |
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