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//============================================================================= // ROBulletWhipAttachment //============================================================================= // An additional collision cylinder for detecting precision hit traces or // projectiles as well as detecting bullets passing by which allows for the // creation of bullet whip sound effects. //============================================================================= // Red Orchestra Source // Copyright (C) 2003-2004 John Gibson //============================================================================= class ROBulletWhipAttachment extends ROCollisionAttachment; // Don't damage anything when this is hit, it is for sounds only function TakeDamage(int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional int HitIndex) { return; } // Don't do anything function SetDelayedDamageInstigatorController(Controller C) { return; } defaultproperties { CollisionRadius=150.000000 CollisionHeight=150.000000 } |
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