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//=================================================================== // KFWeaponSoundNotify // Copyright (C) 2009 John "Ramm-Jaeger" Gibson // // Custom sound notify for playing anim notified sounds for weapons //=================================================================== class KFWeaponSoundNotify extends CustomSoundNotify; simulated event Notify( Actor Owner ) { if ( Owner.Level.NetMode != NM_DedicatedServer && Weapon(Owner) != none && Weapon(Owner).Instigator != none ) { Weapon(Owner).Instigator.PlaySound(Sound,,Volume,false,Radius,,bAttenuate); } } defaultproperties { } |
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