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class KFPC extends xPlayer; var bool bChangedVeterancyThisWave; // Whether or not this player has changed their Veterancy this Wave simulated function SendSelectedVeterancyToServer(optional bool bForceChange); function NotifyPerkAvailable(int Type, int Level); replication { reliable if ( Role == ROLE_Authority ) bChangedVeterancyThisWave; reliable if( Role < ROLE_Authority ) ServerSetCanGetAxe; } function ServerSetCanGetAxe() { if ( SteamStatsAndAchievements != none && Role == ROLE_Authority ) { KFSteamStatsAndAchievements(SteamStatsAndAchievements).SetCanGetAxe(); } } defaultproperties { } |
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