Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 |
//============================================================================= // Siren Scream //============================================================================= // Effect when the siren screams //============================================================================= // Killing Floor Source // Copyright (C) 2009 Tripwire Interactive LLC // Created by - David Henseley //============================================================================= class SirenScream extends Emitter; defaultproperties { Begin Object Class=MeshEmitter Name=MeshEmitter0 StaticMesh=StaticMesh'kf_generic_sm.fx.siren_scream_ball' UseParticleColor=True FadeOut=True FadeIn=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False AutomaticInitialSpawning=False ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) FadeOutStartTime=0.500000 FadeInEndTime=0.200000 MaxParticles=5 SpinsPerSecondRange=(X=(Min=0.050000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.050000,Max=0.100000)) StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000)) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=10.000000) InitialParticlesPerSecond=3.000000 DrawStyle=PTDS_Regular LifetimeRange=(Min=2.000000,Max=2.000000) End Object Emitters(0)=MeshEmitter'ROEffects.SirenScream.MeshEmitter0' AutoDestroy=True bNoDelete=False bNetTemporary=True RemoteRole=ROLE_SimulatedProxy LifeSpan=8.000000 bDirectional=True } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |