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class SeveredLeg extends SeveredAppendage; defaultproperties { HitSound=SoundGroup'KF_EnemyGlobalSnd.Gibs_Small' DrawType=DT_StaticMesh StaticMesh=StaticMesh'EffectsSM.PlayerGibbs.Ger_Tunic_Leg' CollisionRadius=6.000000 CollisionHeight=3.000000 } |
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