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//=================================================================== // SeveredAppendageAttachment // Copyright (C) 2005 Tripwire Interactive LLC // John "Ramm-Jaeger" Gibson // // Base class for body parts that get attached to a pawn after // an appendage has been blown off //=================================================================== class SeveredAppendageAttachment extends Actor abstract; //#exec OBJ LOAD FILE=..\Animations\gear_anm.ukx static function PrecacheContent(LevelInfo Level) { if ( !class'GameInfo'.static.UseLowGore() ) { Level.AddPrecacheMaterial(Default.Skins[0]); } } defaultproperties { DrawType=DT_Mesh RemoteRole=ROLE_None Skins(0)=Texture'Effects_Tex.PlayerGore.Gore_Effects' } |
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