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//============================================================================= // ROBloodPuff //============================================================================= // Blood puff for when a bullet hits a player //============================================================================= // Red Orchestra Source // Copyright (C) 2005 Tripwire Interactive LLC // - David Hensley & John "Ramm-Jaeger" Gibson //============================================================================= class ROBloodPuff extends Emitter; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter78 ResetAfterChange=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True ColorScale(0)=(Color=(B=250,G=250,R=250)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) FadeOutStartTime=0.750000 MaxParticles=1 StartLocationRange=(X=(Min=20.000000,Max=20.000000)) UseRotationFrom=PTRS_Actor SpinsPerSecondRange=(X=(Min=-0.100000,Max=0.100000)) StartSpinRange=(X=(Min=-0.500000,Max=0.500000)) SizeScale(0)=(RelativeSize=0.200000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000) StartSizeRange=(X=(Min=30.000000,Max=30.000000),Y=(Min=30.000000,Max=30.000000),Z=(Min=30.000000,Max=30.000000)) InitialParticlesPerSecond=5000.000000 DrawStyle=PTDS_Modulated Texture=Texture'kf_fx_trip_t.Gore.kf_bloodspray_e_diff' TextureUSubdivisions=8 TextureVSubdivisions=4 LifetimeRange=(Min=0.600000,Max=0.600000) StartVelocityRange=(X=(Min=-100.000000,Max=-100.000000)) GetVelocityDirectionFrom=PTVD_OwnerAndStartPosition End Object Emitters(0)=SpriteEmitter'ROEffects.ROBloodPuff.SpriteEmitter78' AutoDestroy=True bNoDelete=False bNetInitialRotation=True RemoteRole=ROLE_DumbProxy LifeSpan=1.500000 Style=STY_Alpha bDirectional=True } |
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