Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 |
class FireSmall extends ROLevelEmitters; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter0 FadeOut=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True UseRandomSubdivision=True UseVelocityScale=True Acceleration=(Z=150.000000) ColorScale(0)=(Color=(B=255,G=255,R=255)) ColorScale(1)=(RelativeTime=0.250000,Color=(B=100,G=177,R=230,A=255)) ColorScale(2)=(RelativeTime=0.750000,Color=(B=5,R=230,A=255)) ColorScale(3)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) FadeOutStartTime=0.598000 UseRotationFrom=PTRS_Actor StartSpinRange=(X=(Min=0.500000,Max=0.500000)) SizeScale(0)=(RelativeSize=0.500000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.500000) StartSizeRange=(X=(Max=120.000000)) ParticlesPerSecond=5.000000 InitialParticlesPerSecond=5.000000 DrawStyle=PTDS_Brighten Texture=Texture'Effects_Tex.explosions.fire_16frame' TextureUSubdivisions=4 TextureVSubdivisions=4 LifetimeRange=(Min=1.000000,Max=1.150000) VelocityScale(0)=(RelativeTime=0.100000,RelativeVelocity=(X=0.100000,Y=0.100000,Z=0.100000)) VelocityScale(1)=(RelativeTime=0.500000,RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000)) VelocityScale(2)=(RelativeTime=1.000000) End Object Emitters(0)=SpriteEmitter'ROEffects.FireSmall.SpriteEmitter0' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |