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Old2K4.RocketFire


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class RocketFire extends BaseProjectileFire;

function PlayFireEnd()
{
}

function InitEffects()
{
    Super.InitEffects();
    if ( FlashEmitter != None )
		Weapon.AttachToBone(FlashEmitter, 'tip');
}

//function PlayFiring()
//{
//    Super.PlayFiring();
//    RocketLauncher(Weapon).PlayFiring(true);
//}

//function Projectile SpawnProjectile(Vector Start, Rotator Dir)
//{
//    local Projectile p;
//
//    p = RocketLauncher(Weapon).SpawnProjectile(Start, Dir);
//    if ( p != None )
//		p.Damage *= DamageAtten;
//    return p;
//}

defaultproperties
{
     ProjSpawnOffset=(X=25.000000,Y=6.000000,Z=-6.000000)
     bSplashDamage=True
     bSplashJump=True
     bRecommendSplashDamage=True
     TweenTime=0.000000
     FireForce="RocketLauncherFire"
     FireRate=0.900000
     AmmoPerFire=1
     ShakeRotTime=2.000000
     ShakeOffsetMag=(X=-20.000000)
     ShakeOffsetRate=(X=-1000.000000)
     ShakeOffsetTime=2.000000
     BotRefireRate=0.500000
     WarnTargetPct=0.900000
}

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Class file time: Fri 13-10-2023 03:17:28.000 - Creation time: Fri 13-10-2023 03:19:06.820 - Created with UnCodeX