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class FlakMuzFlash1st extends MinigunMuzFlash1st; //#exec OBJ LOAD FILE=xGameShaders.utx //#exec STATICMESH IMPORT NAME=FlakMuzFlashMesh FILE=Models\FlakMuzFlash.lwo COLLISION=0 defaultproperties { mGrowthRate=7.000000 mTileAnimation=False mNumTileColumns=1 mNumTileRows=1 DrawScale=2.200000 } |
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