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class BreakerSoundGroup extends xPawnSoundGroup; defaultproperties { DeathSounds(0)=Sound'PatchSounds.MetalCrash' DeathSounds(1)=Sound'PatchSounds.MetalCrash' DeathSounds(2)=Sound'PatchSounds.MetalCrash' DeathSounds(3)=Sound'PatchSounds.MetalCrash' DeathSounds(4)=Sound'PatchSounds.MetalCrash' PainSounds(0)=SoundGroup'KF_EnemyGlobalSnd.Zomb_HitDoor_Metal' PainSounds(1)=SoundGroup'KF_EnemyGlobalSnd.Zomb_HitDoor_Metal' PainSounds(2)=SoundGroup'KF_EnemyGlobalSnd.Zomb_HitDoor_Metal' PainSounds(3)=SoundGroup'KF_EnemyGlobalSnd.Zomb_HitDoor_Metal' PainSounds(4)=SoundGroup'KF_EnemyGlobalSnd.Zomb_HitDoor_Metal' } |
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