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/* -------------------------------------------------------------- Turns all KF_StoryNPCs in the map off or on. Author : Alex Quick -------------------------------------------------------------- */ class ACTION_ToggleStoryNPCs extends ScriptedAction; enum ENPCState { Off, On }; var () ENPCState DesiredState; function bool InitActionFor(ScriptedController C) { local KF_StoryNPC A; foreach C.AllActors(class 'KF_StoryNPC', A) { A.SetActive(bool(DesiredState)); } return false; } defaultproperties { } |
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