Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

KFMutators.KFBloatMut


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
//-----------------------------------------------------------
//
//-----------------------------------------------------------
class KFBloatMut extends Mutator;

function PostBeginPlay()
{
	SetTimer(0.1,False);
}
function Timer()
{
	local KFGameType KF;
	local byte i;
	local class<KFMonster> MC;
	local int MSquadLength;

	KF = KFGameType(Level.Game);
	MC = Class<KFMonster>(DynamicLoadObject(KF.GetEventBloatClassName(),Class'Class'));
	if ( KF!=None && MC!=None )
	{
		// groups of monsters that will be spawned
		KF.InitSquads.Length = 1;
		MSquadLength = Min( 8, KF.MaxZombiesOnce );
		KF.InitSquads[0].MSquad.Length = MSquadLength;
		for( i=0; i<MSquadLength; i++ )
			KF.InitSquads[0].MSquad[i] = MC;
	}
	Destroy();
}

defaultproperties
{
     GroupName="KF-MonsterMut"
     FriendlyName="Bloat-ed"
     Description="Only Bloats will appear during the game."
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Fri 13-10-2023 03:17:28.000 - Creation time: Fri 13-10-2023 03:19:03.084 - Created with UnCodeX