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//============================================================================= // ZEDMKIIPrimaryProjectileImpact //============================================================================= // Primary projectile trail effect class for the ZEDGun MKII //============================================================================= // Killing Floor Source // Copyright (C) 2013 Tripwire Interactive LLC // John "Ramm-Jaeger" Gibson //============================================================================= class ZEDMKIISecondaryProjectileTrail extends Emitter; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter15 UniformSize=True ColorScale(0)=(Color=(R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorMultiplierRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000)) Opacity=0.330000 FadeOutStartTime=10.000000 CoordinateSystem=PTCS_Relative MaxParticles=1 StartSizeRange=(X=(Min=15.000000,Max=15.000000),Y=(Min=15.000000,Max=15.000000),Z=(Min=15.000000,Max=15.000000)) InitialParticlesPerSecond=1.000000 Texture=Texture'Waterworks_T.General.glow_dam01' LifetimeRange=(Min=0.100000,Max=0.100000) WarmupTicksPerSecond=1.000000 RelativeWarmupTime=30.000000 End Object Emitters(0)=SpriteEmitter'KFMod.ZEDMKIISecondaryProjectileTrail.SpriteEmitter15' Begin Object Class=SpriteEmitter Name=SpriteEmitter17 UseDirectionAs=PTDU_Up UseColorScale=True FadeOut=True UseRegularSizeScale=False ScaleSizeYByVelocity=True Acceleration=(Z=-500.000000) DampingFactorRange=(X=(Min=0.200000),Y=(Min=0.200000),Z=(Min=0.200000,Max=0.500000)) ColorScale(0)=(Color=(B=234,G=154,R=21)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=242,G=228,R=206)) FadeOutStartTime=0.500000 MaxParticles=25 DetailMode=DM_High UseRotationFrom=PTRS_Actor SizeScale(2)=(RelativeTime=0.070000,RelativeSize=1.000000) SizeScale(3)=(RelativeTime=1.000000,RelativeSize=1.000000) StartSizeRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.500000,Max=1.000000),Z=(Min=0.500000,Max=1.000000)) ScaleSizeByVelocityMultiplier=(Y=0.020000) DrawStyle=PTDS_Brighten Texture=Texture'KFX.KFSparkHead' TextureUSubdivisions=1 TextureVSubdivisions=1 LifetimeRange=(Min=0.500000,Max=0.600000) StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=-200.000000,Max=200.000000)) End Object Emitters(1)=SpriteEmitter'KFMod.ZEDMKIISecondaryProjectileTrail.SpriteEmitter17' Begin Object Class=MeshEmitter Name=MeshEmitter3 StaticMesh=StaticMesh'kf_generic_sm.fx.siren_scream_ball' UseParticleColor=True SpinParticles=True UseRegularSizeScale=False ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorMultiplierRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000)) FadeOutStartTime=0.100000 CoordinateSystem=PTCS_Relative MaxParticles=1 SpinsPerSecondRange=(X=(Min=0.050000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.050000,Max=0.100000)) StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000)) StartSizeRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000)) InitialParticlesPerSecond=50.000000 DrawStyle=PTDS_Regular LifetimeRange=(Min=0.001000,Max=0.001000) End Object Emitters(2)=MeshEmitter'KFMod.ZEDMKIISecondaryProjectileTrail.MeshEmitter3' bNoDelete=False bNetTemporary=True Physics=PHYS_Trailer Skins(0)=Shader'KFZED_FX_T.Energy.ZED_EnergyBall_Shdr' } |
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