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//============================================================================= // ZEDBeamEffect //============================================================================= // Zed Eradication Device Beam Effect //============================================================================= // Killing Floor Source // Copyright (C) 2012 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson // Portions derived from LinkBeamChild Copyright (C) Epic Games //============================================================================= class ZEDBeamChild extends xEmitter; //#exec OBJ LOAD FILE=XEffectMat.utx defaultproperties { mParticleType=PT_Beam mMaxParticles=2 mRegenDist=75.000000 mSpinRange(0)=45000.000000 mSizeRange(0)=6.000000 mColorRange(0)=(B=180,G=180,R=180) mColorRange(1)=(B=180,G=180,R=180) mAttenuate=False mAttenKa=0.010000 mWaveFrequency=0.060000 mWaveAmplitude=15.000000 mWaveShift=100000.000000 mBendStrength=3.000000 mWaveLockEnd=True Skins(0)=FinalBlend'KFZED_FX_T.Energy.ZED_FX_Beam_FB' Style=STY_Additive } |
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