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class SteamEngineWheel extends Decoration; // Decoration #exec OBJ LOAD FILE=Foundry_anim.ukx simulated function PostBeginPlay() { if( Level.NetMode != NM_DedicatedServer ) { LoopAnim('Wheel_rotation'); } } defaultproperties { bStatic=False bNoDelete=True bStasis=False Mesh=SkeletalMesh'Foundry_anim.Steamengine_Wheel' } |
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