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KFMod.SPGrenadeFire


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//=============================================================================
// SPGrenadeFire
//=============================================================================
// Steampunk Grenade Launcher Primary fire class
//=============================================================================
// Killing Floor Source
// Copyright (C) 2013 Tripwire Interactive LLC
// - John "Ramm-Jaeger" Gibson
//=============================================================================
class SPGrenadeFire extends KFShotgunFire;

simulated function bool AllowFire()
{
	return (Weapon.AmmoAmount(ThisModeNum) >= AmmoPerFire);
}

function float MaxRange()
{
    return 2500;
}

function DoFireEffect()
{
   Super(KFShotgunFire).DoFireEffect();
}

defaultproperties
{
     EffectiveRange=2500.000000
     maxVerticalRecoilAngle=200
     maxHorizontalRecoilAngle=50
     FireAimedAnim="Iron_Fire"
     FireSoundRef="KF_SP_OrcaSnd.KFO_Orca_Fire_M"
     StereoFireSoundRef="KF_SP_OrcaSnd.KFO_Orca_Fire_S"
     NoAmmoSoundRef="KF_M79Snd.M79_DryFire"
     ProjPerFire=1
     ProjSpawnOffset=(X=50.000000,Y=10.000000)
     bWaitForRelease=True
     TransientSoundVolume=1.800000
     FireForce="AssaultRifleFire"
     FireRate=3.566000
     AmmoClass=Class'KFMod.SPGrenadeAmmo'
     ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000)
     ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
     ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)
     ProjectileClass=Class'KFMod.SPGrenadeProjectile'
     BotRefireRate=1.800000
     FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSPGrenade'
     aimerror=42.000000
     Spread=0.015000
}

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Class file time: Fri 13-10-2023 03:17:28.000 - Creation time: Fri 13-10-2023 03:19:08.871 - Created with UnCodeX