Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 |
class ProjectilePickupMessage extends LocalMessage; var() localized string PickupMessages[2]; static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject) { if ( (Switch >= 0) && (Switch <= 1) ) return Default.PickupMessages[Switch]; } defaultproperties { PickupMessages(0)="You picked up a crossbow arrow." PickupMessages(1)="You picked up a saw blade." bIsUnique=True bFadeMessage=True PosY=0.900000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |