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//============================================================================= // M4203AssaultRifle //============================================================================= // An M4 Assault Rifle with M203 Grenade launcher //============================================================================= // Killing Floor Source // Copyright (C) 2011 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson //============================================================================= class M4203AssaultRifle extends M4AssaultRifle config(user); // Don't use alt fire to toggle simulated function AltFire(float F){} // Don't switch fire mode exec function SwitchModes(){} simulated function bool CanZoomNow() { return ( !FireMode[1].bIsFiring && ((FireMode[1].NextFireTime - FireMode[1].FireRate * 0.2) < Level.TimeSeconds + FireMode[1].PreFireTime)); } function bool AllowReload() { if( (FireMode[1].NextFireTime - FireMode[1].FireRate * 0.1) > Level.TimeSeconds + FireMode[1].PreFireTime ) { return false; } return super.AllowReload(); } simulated function bool ReadyToFire(int Mode) { // Don't allow firing while reloading the shell if( (FireMode[1].NextFireTime - FireMode[1].FireRate * 0.06) > Level.TimeSeconds + FireMode[1].PreFireTime ) { return false; } return super.ReadyToFire(Mode); } defaultproperties { ForceZoomOutOnAltFireTime=0.400000 bHasSecondaryAmmo=True bReduceMagAmmoOnSecondaryFire=False WeaponReloadAnim="Reload_M4203" SleeveNum=1 TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_M4_203' bIsTier3Weapon=True MeshRef="KF_Wep_M4M203.M4M203_Trip" SkinRefs(1)= HudImageRef="KillingFloor2HUD.WeaponSelect.M4_203_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M4_203" FireModeClass(0)=Class'KFMod.M4203BulletFire' FireModeClass(1)=Class'KFMod.M203Fire' Description="An assault rifle with an attached grenade launcher." Priority=190 InventoryGroup=4 GroupOffset=8 PickupClass=Class'KFMod.M4203Pickup' AttachmentClass=Class'KFMod.M4203Attachment' ItemName="M4 203" } |
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