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class M32Fire extends KFShotgunFire; function float MaxRange() { return 2500; } defaultproperties { EffectiveRange=2500.000000 maxVerticalRecoilAngle=200 maxHorizontalRecoilAngle=50 FireAimedAnim="Iron_Fire" FireSoundRef="KF_M32Snd.M32_Fire" StereoFireSoundRef="KF_M32Snd.M32_FireST" NoAmmoSoundRef="KF_M79Snd.M79_DryFire" ProjPerFire=1 ProjSpawnOffset=(X=50.000000,Y=10.000000) bWaitForRelease=True TransientSoundVolume=1.800000 FireForce="AssaultRifleFire" FireRate=0.330000 AmmoClass=Class'KFMod.M32Ammo' ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000) ProjectileClass=Class'KFMod.M32GrenadeProjectile' BotRefireRate=1.800000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stNadeL' aimerror=42.000000 Spread=0.015000 } |
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