Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 |
class LaserAttachmentFirstPerson extends InventoryAttachment; defaultproperties { bAcceptsProjectors=False AttachmentBone="LightBone" Mesh=SkeletalMesh'KFWeaponModels.firstP_laser' MaxLights=0 bUnlit=True bUseLightingFromBase=False } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |