Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 |
// Kill all zombies within this volume (clean up map mid-game). class KFSPZombieKillVolume extends Volume; function Trigger( actor Other, pawn EventInstigator ) { local KFMonster K; ForEach TouchingActors(Class'KFMonster',K) K.Destroy(); } defaultproperties { } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |