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KFMod.KFSPZombieKillVolume


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// Kill all zombies within this volume (clean up map mid-game).
class KFSPZombieKillVolume extends Volume;

function Trigger( actor Other, pawn EventInstigator )
{
	local KFMonster K;

	ForEach TouchingActors(Class'KFMonster',K)
		K.Destroy();
}

defaultproperties
{
}

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Class file time: Fri 13-10-2023 03:17:26.000 - Creation time: Fri 13-10-2023 03:19:04.144 - Created with UnCodeX