Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 |
//============================================================================= // KFSpeciesType //============================================================================= // Superclass for all KF player species types //============================================================================= // Killing Floor Source // Copyright (C) 2009 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson //============================================================================= class KFSpeciesType extends SpeciesType abstract; var() material SleeveTexture; // Sleeve texture this species will use static function string GetVoiceType( bool bIsFemale, LevelInfo Level ) { return default.MaleVoice; } static function LoadResources(xUtil.PlayerRecord rec, LevelInfo Level, PlayerReplicationInfo PRI, int TeamNum) { if ( Level.NetMode != NM_DedicatedServer ) { Level.AddPrecacheMaterial(default.SleeveTexture); } } static function Material GetSleeveTexture() { return default.SleeveTexture; } defaultproperties { SleeveTexture=Texture'KF_Weapons_Trip_T.hands.hands_1stP_military_diff' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |