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// Calls the Main Menu to appear. ( no triggering needed, just place it in a map) class KFMMTrig extends Trigger; function PostBeginPlay() { SetTimer(0.25,False); } function Timer() { local Controller C; For( C=Level.ControllerList; C!=None; C=C.NextController ) { if( CinematicPlayer(C)!=None ) CinematicPlayer(C).ClientOpenMenu("KFGUI.KFMainMenu"); } } defaultproperties { } |
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