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// Landmine which destroys itself on exploding... class KFLandMine extends Landmine; function PostTouch(Actor Other) { local Pawn P; P = Pawn(Other); if (P != None) { PlaySound(BlowupSound,,3.0*TransientSoundVolume); spawn(BlowupEffect,,,P.Location - P.CollisionHeight * vect(0,0,1)); P.AddVelocity(ChuckVelocity); P.Died(None, DamageType, P.Location); } Destroy(); } defaultproperties { } |
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