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class KFGibBrainb extends KFGib; defaultproperties { GibGroupClass=Class'KFMod.KFHumanGibGroup' TrailClass=Class'ROEffects.BloodTrail' HitSounds(0)=SoundGroup'KF_EnemyGlobalSnd.Gibs_Small' DrawType=DT_StaticMesh StaticMesh=StaticMesh'KillingFloorStatics.Gib2' LifeSpan=6.000000 DrawScale=0.300000 Skins(0)=Texture'KillingFloorTextures.Statics.GibsSKin' bUnlit=False TransientSoundVolume=0.500000 CollisionRadius=5.000000 CollisionHeight=2.500000 } |
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