Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 |
class KFFishDeco extends Decoration; // Decoration #exec OBJ LOAD FILE=HillbillyHorror_anim.ukx simulated function PostBeginPlay() { if( Level.NetMode!=NM_DedicatedServer ) LoopAnim('deadfish_anim'); } defaultproperties { bStatic=False bStasis=False bAlwaysRelevant=True bSkipActorPropertyReplication=True RemoteRole=ROLE_SimulatedProxy NetUpdateFrequency=0.500000 Mesh=SkeletalMesh'HillbillyHorror_anim.deadfish_anim' bClientAnim=True } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |