Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 |
// KFs very own higher-res Bloodstains class KFBloodSplatterDecal extends ROBloodSplatter; #exec OBJ LOAD File=KFX.utx simulated function PostBeginPlay() { ProjTexture = splats[Rand(3)]; FOV = Rand(6); SetDrawScale((Rand(2)-0.7) + (Rand(1)+0.05)); Super.PostBeginPlay(); } defaultproperties { Splats(0)=Texture'KFX.BloodSplat1' Splats(1)=Texture'KFX.BloodSplat2' Splats(2)=Texture'KFX.BloodSplat3' ProjTexture=Texture'KFX.BloodSplat1' LifeSpan=10.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |