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// Gavin, Injured soldier in KFS-01 class InjuredSoldier extends Decoration; simulated function PostBeginPlay() { if( Level.NetMode!=NM_DedicatedServer ) LoopAnim('Idle'); } defaultproperties { bStatic=False bNoDelete=True bStasis=False RemoteRole=ROLE_None Mesh=SkeletalMesh'KFMapObjects.SoldierInjured' } |
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