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class Flag extends Decoration; #exec OBJ LOAD FILE=KFMapObjects.ukx function PostBeginPlay() { if( Level.NetMode!=NM_DedicatedServer ) LoopAnim('Fly'); } defaultproperties { bStatic=False bNoDelete=True bStasis=False RemoteRole=ROLE_None Mesh=SkeletalMesh'KFMapObjects.flag' } |
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