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// A very stupid hack for large zombies. class ExtendedZCollision extends Actor NotPlaceable Transient; // Damage the player this is attached to function TakeDamage( int Damage, Pawn EventInstigator, Vector Hitlocation, Vector Momentum, class<DamageType> damageType, optional int HitIndex) { if( Owner!=None ) Owner.TakeDamage(Damage,EventInstigator,HitLocation,Momentum,DamageType,HitIndex); } defaultproperties { DrawType=DT_None bIgnoreEncroachers=True RemoteRole=ROLE_None SurfaceType=EST_Flesh bCollideActors=True bProjTarget=True bUseCylinderCollision=True } |
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