Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 |
//Concussion Grenade DamageType class DamTypeStunNade extends WeaponDamageType; defaultproperties { WeaponClass=Class'KFMod.StunNade' DeathString="%o filled %k's body with shrapnel." FemaleSuicide="%o grenaded her dumb self." MaleSuicide="%o grenaded his dumb self." bDetonatesGoop=True bKUseOwnDeathVel=True bDelayedDamage=True bThrowRagdoll=True DamageThreshold=1 DamageOverlayTime=4.000000 DeathOverlayTime=3.000000 KDeathVel=150.000000 KDeathUpKick=150.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |