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//Custom Killing Floor Frag Grenade Damage Type class DamTypeFrag extends KFWeaponDamageType; static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictimHealth) { HitEffects[0] = class'HitSmoke'; if( VictimHealth <= 0 ) HitEffects[1] = class'KFHitFlame'; else if ( FRand() < 0.8 ) HitEffects[1] = class'KFHitFlame'; } defaultproperties { bIsExplosive=True bCheckForHeadShots=False WeaponClass=Class'KFMod.Frag' DeathString="%o filled %k's body with shrapnel." FemaleSuicide="%o blew up." MaleSuicide="%o blew up." bLocationalHit=False bThrowRagdoll=True bExtraMomentumZ=True DamageThreshold=1 DeathOverlayMaterial=Combiner'Effects_Tex.GoreDecals.PlayerDeathOverlay' DeathOverlayTime=999.000000 KDamageImpulse=2500.000000 KDeathVel=300.000000 KDeathUpKick=200.000000 HumanObliterationThreshhold=150 } |
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